CORE NOIR PlotField Generator

The tables in this system-agnostic supplement will assist you in creating a Noir-inspired PlotField for your PC protagonists to get embroiled in. Just roll as directed. Available Now at: Itch DrivethruRPG  

BOGG

In the late 23rd century, the planet Bogg was discovered quite by accident when a hypershunt failed to reach its intended destination and a group of 3,000 human colonists was stranded there without any means of returning to Earth – a planet they have long since forgotten. Three millennia haveRead More

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Liquid Hitler

Austin Peck is a jacked-up super-cop who shot to the top of the precinct at a young age. But Austin’s got a secret: he’s tapped into worlds beyond our reality, driven by psychoactive drugs that allow him to mentally sort through infinite timeline variables, future and past, to solve crimesRead More

Luminarium One: Dark Evasion

How far would you go to get what you want? Pursuing the justice they desire, three desperate people from very different backgrounds find themselves on dark paths of their own making. As their lives become mysteriously intertwined… » Rogue spy Trevor McVee, dumped on a hostile planet and left toRead More

UbiquiCity 2: UnderCurrents

Beneath the smartglass towers, hovering drones and digital advertisements of Union City’s corporate elite, life on the streets follows its own cyber-organic rhythms… » Powerful corporations fight wars through proxies, and digital reality is the battlefield » Scrumblies and Discons do what it takes to survive in the streets andRead More

UbiquiCity: Tales of the Fractopian Future

Nine authors collaborate to build a “Smart City” of the first world 100 years in the future, examining the results of projected modern trends such as ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies – alongside corporate governance and social upheaval. “UbiquiCity” is a work of interwovenRead More

CORE Micro – Built to be Hacked

CORE MICRO is a hybrid roleplaying game engine: it uses traditional RPG concepts & narrativist techniques for character-driven emergent story. The design focuses on simplicity, speed, and improvization. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built toRead More