Liquid Hitler

Liquid Hitler

Austin Peck is a jacked-up super-cop who shot to the top of the precinct at a young age. But Austin’s got a secret: he’s tapped into worlds beyond our reality, driven by psychoactive drugs that allow him to mentally sort through infinite timeline variables, future and past, to solve crimes no one else can.

Except this crime is different: vile qlippothic entities from outside time and space are bleeding pure malevolence into our world, and the conspiracies run deep. Anyone he meets may already be compromised, turned into the servants of dark gods from beyond, and demonic forces lurk everywhere.

Austin will find himself pitted against fellow officers, secret societies, mad cultists, and a growing band of psychotic insta-racists, while dark forces mess with his mind and drudge up the dead-named dysphoria of his childhood.

Luckily he’s got allies: The manifestation of information itself in the form of an urbane accountant, a magic kid who is every kid from every television commercial ever, and the Bombers, a group of hyper-queer anti-fascist anarchists set to burn civilization to the ground.

Along the way he’ll deal with Egyptian gods, psychotic comedians, resurrected celebrities, and legions of demonic creatures from other realities. What price will Austin pay to save the world?

Can you fight Liquid Hitler?

“…genderqueer, Philip K. Dickian, hallucinogen-soaked, techo-noir…this book is nuts, and I mean that in the best way possible. Y’all are sleeping on this thing. Just wasn’t anticipating how much of a mindf***** it was..” ~Danger Slater

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Luminarium Two: Bright Manifest

Luminarium Two: Bright Manifest

Who would you hurt to achieve justice?

  • Former war hero Jenna Ridley, seeking a new rebellion
  • Intergalactic fugitive Trevor McVee, out to avenge his father’s murder
  • Shape-shifting killer Windicott Ames, fearful he’ll never find peace

As their dark paths lead them closer to achieving what they’ve so desperately desired, a peculiar girl with unknown powers becomes key to the completion of their quests. Each must decide how far they’re willing to go—and who they’re willing to hurt—to gain her aid and finish what they started.

The harsh planet of Luminarium — linked to the girl’s origins and maybe even her powers — becomes central to them reaching their final goals, but it also brings them to the edge of an abyss of their own making, one which could solidify their dim fates forever.

The second and final installment in the LUMINARIUM series.

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Luminarium One: Dark Evasion

Luminarium One: Dark Evasion

How far would you go to get what you want?
Pursuing the justice they desire, three desperate people from very different backgrounds find themselves on dark paths of their own making. As their lives become mysteriously intertwined…

» Rogue spy Trevor McVee, dumped on a hostile planet and left to die

» Ex-war hero Jenna Ridley, searching for a new rebellion

» Shape-shifting assassin Windicott Ames, sent to kill a girl whose powers he cannot explain

The strange, harsh planet of Luminarium might hold the key to changing their lives forever, but the closer they get to what they seek, the further they drift from what they need.The LUMINARIUM series explores eternal spiritual themes in a galaxy-spanning future empire straight out of the Golden Age of science fiction. Author Rick Rosenkranz blends faith and science in an exciting and fast-paced romp through a colorful far-flung future.

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UbiquiCity 2: UnderCurrents

UbiquiCity 2: UnderCurrents

Beneath the smartglass towers, hovering drones and digital advertisements of Union City’s corporate elite, life on the streets follows its own cyber-organic rhythms…

» Powerful corporations fight wars through proxies, and digital reality is the battlefield

» Scrumblies and Discons do what it takes to survive in the streets and squatter towns

» Investigators and their AI assistants pursue leads through worlds both real and virtual

…and every day, myths and tragedies are played out in digital realms of which most are unaware.

Return to the city of ubiquitous computing, and learn how the other half lives.

Stories by Irene Bassett, Brad Cole, D.M. Dore, Jens Durke, S.L. Koch, G. Dean Manuel, Adrian McCauley and Rick Rosenkranz paint a collaborative picture of our augmented future world.

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UbiquiCity: Tales of the Fractopian Future

UbiquiCity: Tales of the Fractopian Future

Nine authors collaborate to build a “Smart City” of the first world 100 years in the future, examining the results of projected modern trends such as ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies – alongside corporate governance and social upheaval. “UbiquiCity” is a work of interwoven fiction that might turn out to be very real.

It is the dawn of the 22nd century, and in the sprawling metropolis known as “UbiquiCity,” the most wealthy and powerful districts possess all the latest in smart technology, with every building, device and control system connected via the Internet Of Things.

The world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI CitySystem. For the inhabitants of the UbiComp zones, life is sweet.

But not everyone in the city is so blessed.

Short stories by Niko Carcosa, Antony Copeland, Tod Davies, Tod Foley, DeAnna Knippling, SL Koch, Shariann Lewitt, Adrian McCauley, and T Reynolds paint a picture of a realistic future city where ubiquitous computing is the source of much innovation, renovation and social disruption.

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UnNatural – A CORE World of Supernatural Adventure

Monsters, ghosts and demons are all real. You know this, because you kill them.
Most people have no idea any of this is going on, and you like it that way. Let them sleep peacefully.
You’re the exception. The oddball. The watcher. The hunter.
Fortunately, you’re not alone.
Scattered throughout the underground and living on the fringes of society, you and your comrades-in-arms – a tightly knit network of dedicated monster hunters – form an invisible line of defense, protecting the world of normals from the unimaginable evils that lie in the darkness.

UnNatural is the new world book for the CORE Micro roleplaying engine. This book includes new Skills, Gear, and Rules for supernatural investigations. It also adds new rules for magic rituals, spellcasting, and magic items, as well as plenty of UnNatural monsters you can use – or create your own!

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