Editor: UbiquiCity

The "UbiquiCity" series is a collaborative vision set 100 years in the future, examining the results of projected modern trends such as ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies - alongside corporate governance and social upheaval. "UbiquiCity" is a work of interwoven fiction that might turn out to be very real. Books 1 and 2 now available.

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Game Designer: DayTrippers

As the 22nd century dawns, the inner and outer realities of SlipSpace are opening for exploration in new and experimental vehicles known as SlipShips.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless scientific knowledge and powerful artifacts from far-flung dimensions and alternate timelines.

They’re called DayTrippers, and you’re one of them.

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Writing Credits:

• UbiquiCity (As If Productions, 2017)
• DayTrippers Rules and Adventures
(As If Productions, 2016)
• Other Borders (As If Productions, 2016)
• Watch the World Die
(As If Productions, 2014)
• Pocket Things (As If Productions, 2014)
• Building the Body Electric
(Entertainment@Home, 1997)
• The Palace Software Manuals
(ThePalace Inc, 1996)
• Web Page Wizardry
(SAMS Publishing, 1996)
• Ocean Voyager
(Times-Mirror Magazines, 1995)
• Tricks of the Internet Gurus
(SAMS Publishing, 1994)
• Musers not Losers (Boing Boing, 1993)
• IICS LA News (IICS, 1993-1994)
• Space Master Rules and Adventures
(Iron Crown Enterprises, 1987-1990)
• Kingdom of the Desert Jewel
(Iron Crown Enterprises, 1990)
• CyberSpace
(Iron Crown Enterprises, 1989)

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Welcome to the website of Tod Foley:
game designer, writer, editor, developer of interactive systems,
freelance creative gun for hire.