On March 12th 2017, I ran a game of DayTrippers entitled “Dream Job” for the Legends of Tabletop crew. In this 3+ hour game, characters played by John Haremza, Vincent LaRosa and Jesse Pyne entered one of our strangest scenarios yet: an unstable Dream World that reaches into your head and toys with your emotions. Talking book people, sexy flowers, and a giant baby were found. Much freaking out and a little bit of involuntary urination was involved. Here’s the video…
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All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
• Mythic Mortals Multiplied (Technical Grimoire Games, 2017) roleplaying game supplement
• Golden Age Adventures (As If Productions, 2016) roleplaying game anthology
• Black Hole Run (As If Productions, 2016) roleplaying game setting
• Other Borders (As If Productions, 2016) roleplaying game rules
• DayTrippers Core Rules (As If Productions, 2015) roleplaying game rules
• DayTrippers GameMasters Guide (As If Productions, 2015) roleplaying game rules
• Less Little (As If Productions, 2015) roleplaying game setting
• Vidome 123 (As If Productions, 2015) roleplaying game setting
• Watch the World Die (As If Productions, 2014) storygame rules
• Pocket Things (As If Productions, 2014) storygame rules
• CyberSpace (Iron Crown, 1st ed. 1989; 2nd ed. 1991) roleplaying game rules
• War on a Distant Moon (Iron Crown, 1988) roleplaying game setting
• Space Master Companion (Iron Crown Enterprises, 1987) roleplaying game rules
• Beyond the Core (Iron Crown, 1987) roleplaying game setting
• Tales of Deep Space (Iron Crown, 1987) roleplaying game setting
There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.
There are borders that are real only in our minds, like the imaginary lines that divide country from country, or one race from another.
But in this little southwestern town, another border reveals itself to those gifted with the power to see it: the veil between the worlds. Even today, the old ways of magic are still taught; spells, curses, visions and transformations are still practiced, and opposing clans are locked in a daily battle that no policia would ever understand.
Other Borders is a modern-day game of drugs, money and magic in the American southwest. Written by Tod Foley and based on DramaSystem by Robin Laws, this standalone edition contains all you need to play (except 2 standard dice). Available in paperback, Kindle or PDF editions.
The PCs travel to the survey station Perdurabo: a mobile space laboratory in orbit around a stellar black hole. Their mission is to perform a series of temporal resistance experiments just outside the Event Horizon – a dangerously near approach that has never been attempted.
Black Hole Run is a DayTrippers adventure module for 2-6 players. Rich in SF tropes and interstellar curiosities, this future science adventure will test your players’ tactical and problem-solving skills in a dangerous and chaotic environment. The module pairs traditional roleplaying and problem-solving techniques with the visual mechanics of a mini-boardgame, for a unique adventure experience.
DayTrippers uses a descriptive scale which can be abstracted to apply to other game systems. Conversions are included for d20, PbtA and percentage-based systems.
THE FUTURE AIN’T WHAT IT USED TO BE! DayTrippers Golden Age Adventures is now available in paperback, hardback, or PDF format for your science fiction campaigns!
GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on “Golden Age” stories by famous science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign.
As with all DayTrippers products, conversion tables are provided for use with other game systems. Also provided are new rules and GM guidelines for Hexcrawls, Random Encounters, Optional Content, Mission Types and “Vector Slip Failures” which deposit characters in a different universe than the one they intended to visit.
This 364-page book includes:
• 16 Adventure Modules
• 4 Death Worlds
• 7 Hexcrawls
• 48 Possible Missions
• New and Expanded Rules
• and the full text of all source stories!
Featuring original art by Gennifer Bone, Allan Dotson, Chella Faithe, David Guyll & Melissa Fisher, Enmanuel Martinez, Robert Petillo, Danny Prescott, Eric Quigley, Philip Rice, James Shields and Brannon Wright
Get ready for the next level of Auteur GameMastering: an infinite variety of surreal science fiction tales are waiting to emerge at your table.
Psychic Content.
Oracular Prep.
Narrative Resolution.
Vertical Control.
High Bleed.
You’ve played like this before, but you’ve never seen rules for it.
Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers system can be used for either “GM-Lite” collaborative play or heavily-prepped campaigns. The DayTrippers GameMasters Guide presents a unique approach to designing and running unforgettably immersive high-bleed adventures in inner and outer space.
The system uses d6s only · Conversion tables included for d20, PbtA and percentage-based systems · Action Resolution is both numeric and interpretive, creating a wide range of dramatic outcomes for every roll. Designed to be used in conjunction with the DayTrippers Core Rules.