Jan 2, 2014 | Games, Products
Watch the World Die is a collaborative narrative game allowing any number of players to create their own custom apocalypse. There are no winners, and everybody loses. Get ready to ruin everything.
Are you planning a post-apocalyptic campaign? WTWD can help you create a consistent and collaborative background for any post-apocalyptic scenario!
Watch the World Die can be used as a standalone game, a solo game, a worldbuilding tool, or a prelude to a post-apoc RPG like Apocalypse World, etc. Depending your approach, preferences and ideas, it can be anything from a fun little one-shot game, to a structured brainstorming device, to a collaborative system for generating entire post-apocalyptic pre-game histories.
Notes for use with Apocalypse World: When played as a preface to an AW campaign, WTWD assumes the position of “Session Zero”. You do it with the same people who are going to be players in the campaign. It provides an interesting mood-setter or intro/exposition piece and it’s a great icebreaker for RPG newbies. Most importantly, it leaves behind a physical artifact – the timeline of the fall – which can be used as a practical tool by both players and gamemasters. This timeline assists in brainstorming character details which are faithful to the fictional world the group has collaboratively created, and it provides prompts and “common knowledge” for “what’s possible to find out there”.
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Jun 14, 1995 | Games, Interactive
Tod Foley created the Game Mechanics, Puzzle Designs and Mechanical Scripting methodology for this young adults edutainment/adventure CD-ROM game developed by the Judson Rosebush Company, published by Times Mirror Magazines and included in the Smithsonian’s “Ocean Planet” exhibit. Ocean Voyager won the Silver Medal at a 1995 Interactive Multimedia Competition run by the Smithsonian Institute.
Sep 1, 1990 | Games
War on a Distant Moon is a Spacemaster 2nd Edition adventure module.
Fighting for their HomeWorld with little to lose, the rebels of the Tayan Liberation Front have proven themselves a force to be reckoned with. Although Darran Provincial garrisons have been tripled, the rebel bases remain hidden and the terrorist attacks continue. Rumor has it that the Church has requested Imperial aid in the crisis. Can the Viscount of Darran retain control of his crumbling Province?
For three centuries the Royal House of Darran has held control of the moon Tayah and its precious organic resources, despite the presence of Clan Tsoros, a race of aboriginal humanoids. The once peaceful cohabitation has now degenerated into guerilla warfare, as the Tsorosians attempt to throw off Darranian rule.
This module includes detailed descriptions of the worlds and cultures of the Darran province, star charts and terrain maps, current events and important persons, and five ready-to-run adventures that place you in the center of the action!
- What begins as a straightforward locate-and-rescue mission proves to have more than its share of surprises.
- A trek across Tayah leads to encounters with alien lifeforms, City Guards, and death squad terrorists.
- A search for ship parts turns up much more than spare sensor grids.
- A race across 1200 kilometers of rough, freezing terrain in the midst of an Imperial siege sounds easy enough.
- Attempting to get out of the system, you find that there’s just the small matter of an orbiting Imperial Gunship Squadron.
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Sep 1, 1990 | Games
A classic Shadow World regional module!
Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mountains. A troublesome race of gem-eating rock dwellers serves the Mountain King, whose wealth is stupendous – and well-guarded! Beckoning to all adventurers is the wealth of kings buried in tombs deep in the desert, where most fear to travel. In the ancient and blistering Kingdom of the Desert Jewel, you can quickly make a name for yourself – or die trying!
Kingdom of the Desert Jewel includes:
- Complete and detailed descriptions of local rulers and races, environments and governments, including powerful NPCs, beasts and the soldiers of the Royal Legions.
- Maps, diagrams and sketches of places of adventure, including 4 pages of color maps of the region.
- 10 detailed adventure locations and sites of mystery and danger, including 4 underground strongholds and two urban settings
- Ready-to run adventures for characters of various levels
- Assorted GM aids, including Encounter Tables, NPC listings, Beasts and Poison stats, and much more!
This is a Shadow World module for Rolemaster 2nd Edition, but usable with later editions.
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Dec 1, 1989 | Games
The Sprawl [San Francisco] 2090
The city is at war with itself. Rivalry spreads through the grimy streets, bedrooms, boardrooms and the unreal computer matrix of Cyberspace. For some, victory is an intangible gain in a vast power struggle. For others, it’s just survival.
CyberSpace is a complete roleplaying game set in the corrupt, dirty, high-tech Earth of 2090 AD; where Megacorporation repression collides with Sprawl street warfare. Muscle-grafted Punks and jacked-in Netheads crawl from the gutters to scrap Media Stars and Cybernetic Mercenaries – a conflict beyond the boundaries of Good and Evil. From the depraved, polluted cities to the surreal beauty of Earth’s global computer matrix, this is the world of Cyberspace.
Cyberspace contains a complete world/environment rules system, combat rules, and all you need to create a varied cast of uniquely detailed cyberpunk characters. The player character development system helps YOU create cybernetic enhancements, computer implants, and all the personal “improvements” a character could want. An in-depth history and description of the Cyberspace world brings the game to full degenerate life. A mind-sizzling adventure completes your introduction to Cyberspace. Live the startling future!
Cyberspace features:
- A complete role playing system
- Rules for travel, combat and espionage in the ethereal, electronic realm of Cyberspace.
- The most detailed and extensive cybernetic rules available!
- A beleaguered San Francisco of 2090 AD, one dark corner of a living, choking world environment.
- Tons of equipment!
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Mar 1, 1988 | Games
Tales from Deep Space is a Spacemaster 2nd Edition adventure module.
Somewhere out there, in a distant and unsurveyed Sector, lurks a cold and mysterious presence. Amongst the icy remains of his last helpless victims, he hides in the frozen hold of a derelict vessel. He waits and he is hungry…. Time passes, and eventually something comes along. More frail human beings have arrived. He stirs from his dormant state into alertness-food is here.
TALES FROM DEEP SPACE includes five ready-to-run adventures, twelve pre-designed characters, detailed campaign background information, and a new Insystem Encounter Chart.
From the mighty core Provinces of the Terran Empire to the alien and hostile reaches of the Frontier, space holds countless adventures for those bold enough to venture into the unknown. These and other adventures await you as you sail amongst the stars in DEEP SPACE:
- An alien force attacks a vital orbital laboratory, and the scientists must be rescued.
- On a routine Planetary and Racial Survey in the Frontier, you encounter a Xeno-sentient race with potentially devastating power.
- In an unsurveyed Sector, an undamaged and apparently lifeless vessel floats abandoned. Is it a fortune in salvage or the legendary Ghost Ship?
YOUR adventures will form the cosmic lore of the Empire-stories repeated and embellished for time eternal, in every Starport and Cantina throughout the Human Sphere.
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