DayTrippers GameMasters Guide

The DayTrippers GameMasters Guide is available now in paperback, hardback or PDF format. Get ready for the next level of Auteur GameMastering: an infinite variety of surreal science fiction tales are waiting to emerge at your table. Psychic Content. Oracular Prep. Narrative Resolution. Vertical Control. High Bleed. You’ve played like this before, but you’ve never

Vidome 123 – a DayTrippers Adventure

Drir is a planet of poisonous swirling mists and intense humidity. Wisps and dark clouds of blue and green gases drift casually about without mixing, like oil and water, creating layers of shadow and subtle motion as far as the eye can see in all directions. It drips with mystery and plays havoc with visual

Less Little – a DayTrippers Adventure

On a routine Exploration mission for a reality-hopping travel agency, the crew encounters a Flux Storm and something goes horribly wrong. The PCs find themselves in a comedic and surreal situation, dealing with a cast of neurotic NPCs, trapped in a world they may recognize from literature… and desperately seeking the way back home. Less

DayTrippers Core Rules

Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers system can be used for either “GM-Lite” collaborative play or heavily-prepped campaigns. The system uses d6s only · Character generation is progressive point-buy · Actions are skill-based · Results are narrativistic · Experience points offer

ScenePlay enters Beta Testing

ScenePlay is a card-based collaborative narrative game that creates movie and tv stories. It’s one of my latest obsessions. ScenePlay Version 0.13 is a beta test document, which has been released to all members of the As If Collective for edification, playtesting and feedback. Support As If Productions and assorted AIP projects on Patreon:

Pocket Things

Pocket Things is a silly little storygame for people with pockets, and things in them. Guest appearances by Chuck Norris possible, but not guaranteed. NOW AVAILABLE AT: DrivethruRPG RPGnow

Watch the World Die

Watch the World Die is a collaborative narrative game allowing any number of players to create their own custom apocalypse. There are no winners, and everybody loses. Get ready to ruin everything. Are you planning a post-apocalyptic campaign? WTWD can help you create a consistent and collaborative background for any post-apocalyptic scenario! Watch the World

Ocean Voyager

Tod Foley created the Game Mechanics, Puzzle Designs and Mechanical Scripting methodology for this young adults edutainment/adventure CD-ROM game developed by the Judson Rosebush Company, published by Times Mirror Magazines and included in the Smithsonian’s “Ocean Planet” exhibit. Ocean Voyager won the Silver Medal at a 1995 Interactive Multimedia Competition run by the Smithsonian Institute.

War on a Distant Moon

War on a Distant Moon is a Spacemaster 2nd Edition adventure module. Fighting for their HomeWorld with little to lose, the rebels of the Tayan Liberation Front have proven themselves a force to be reckoned with. Although Darran Provincial garrisons have been tripled, the rebel bases remain hidden and the terrorist attacks continue. Rumor has