Support the Art of AS IF

Welcome to 2017, and welcome to a new way of supporting the work of As If Productions! Over at Patreon, I’ve divided my projects up into separate pages, allowing Patrons to choose the projects they’re most interested in supporting. Please check ’em out, every bit helps and there’s always lots of work to do! The

Five Or So Questions about “DayTrippers”

I was recently interviewed by The Alternate Brie Sheldon, who asked me Five or So Questions about “DayTrippers” – the surreal science fiction reality-hopping roleplaying game. BS: Tell me a little about DayTrippers. What excites you about it? TF: To answer that, I’ll need to talk about two things: themes and mechanics. This will take

DayTrippers AP with Rolling Boxcars

On 12 Dec, I ran an exhibition game of DayTrippers for the Rolling Boxcars blog, authored by Keith Mageau. In this 3+ hour session via Google Hangout, characters played by Keith Mageau, Tesla Ranger and Lloyd Gyan risk their fictional lives, appearing in the top-rated surreality show of 2115: HyperSurvive! Here’s the video:

Malandros Stretch Goals

The Kickstarter campaign for Tom McGrenery’s Malandros has funded, and I will be writing one of the stretch goals: a modern magical reality piece called Other Borders. Other Borders There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local

DayTrippers Q&A Chat – Nov 5

Well the DayTrippers Q&A session on #RPGNET is over, and we have the transcript for anyone who missed it right here: [Q&A] Tod Foley (DayTrippers) A somewhat cleaned-up version is posted below the jump. If you’re curious about DayTrippers or want to know what else is in the pipeline from As If Productions, check it out.

Talking “DayTrippers” with Legends of Tabletop

On October 21st, DayTrippers designer/author Tod Foley (that’s me!) was the guest on the Legends of Tabletop podcast. The conversation included some of the “hybrid” techniques used in the game, including the YES/NO/AND/BUT action resolution system, progressive character generation, and the stance of the DayTrippers GM midway between trad and narrativism. Also discussed: the game’s

DayTrippers: 75% OSR

I was asked to explain how DayTrippers – with its collaborative interpretive action resolution system and narrative arc model – can be considered “OSR”. Certainly those things don’t sound very “old-school”. Indeed, the action resolution system in DayTrippers is based on a Narrativist technique, and the whole idea of working within a narrative arc is

Spellcasting Critical Failures

Fantasy Roleplayers: Show your magic-users some negative love! This table produces dramatic results for critical spellcasting failures in a world where the power of magic can actually harm you – even kill you – if it gets out of your control.