I was asked to explain how DayTrippers – with its collaborative interpretive action resolution system and narrative arc model – can be considered “OSR”. Certainly those things don’t sound very “old-school”. Indeed, the action resolution system in DayTrippers is based on a Narrativist technique, and the whole idea of working within a narrative arc is
Fantasy Roleplayers: Show your magic-users some negative love! This table produces dramatic results for critical spellcasting failures in a world where the power of magic can actually harm you – even kill you – if it gets out of your control.
It’s official – the DayTrippers website now takes up virtual space on the interwebs. Right now it’s basically a listing of all books and supplemental products available in the line, but coming soon – downloads, hacks, updates, maybe even a forum. Check it out, roleplayers! http://daytrippersrpg.com/
In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level. The DayTrippers campaign is fine with that. It’s all
ScenePlay is a card-based collaborative narrative game that creates movie and tv stories. It’s one of my latest obsessions. ScenePlay Version 0.13 is a beta test document, which has been released to all members of the As If Collective for edification, playtesting and feedback. Support As If Productions and assorted AIP projects on Patreon:
If you’re interested in running oldschool characters in a PbtA system, or using PbtA moves in a d100-based game, you need a way to convert stats and moves between the two systems. Here is my 1d100 to PbtA Stats conversion table… 1d100 AW10 AW7 01-03 = -2 = -5 04-09 = -1 = -4 10-17
Over at Coming Out of the Basement, Jack Stephenson-Carr is engaging in an in-depth analysis of the question (and the assumptions behind the question): “Are Roleplaying Games Art?” Here’s my take on it. Certainly they are, if they convey meaning. But they’re not guaranteed to do that, because there’s a lot of subjectivity involved. As
The word "Interactive" has been applied to virtually everything, from electronic toys to sophisticated works of tech-art. But what exactly is "Interactivity"? The computer has been described as "an interactive tool". But if I pick up a hammer and feel its weight in my hand, am I not interacting with the tool? We could argue