Tod Foley

Words & Worlds

Original Content

Fiction, nonfiction, technical articles, website content and marketing copy for the small and weird.

Writing Credits Include:

FICTION

  • Bite the Hand that Feeds You (in “UbiquiCity” – As If Books, 2017) science fiction short story
  • Swoosh (in “UbiquiCity” – As If Books, 2017) science fiction short story

NON-FICTION

  • PIX-Elation (Regular columnist, 1992-1995) home vr industry magazine
  • MUSErs Not Losers (Boing Boing, 1993) general audience article
  • IICS LA News (Regular columnist, 1993-1994) interactive industry newsletter
  • Tricks of the Internet Gurus (SAMS Publishing, 1994) technical/trade book
  • Web Page Wizardry (Ibid, 1996) technical/trade book
  • Building the Body Electric (Entertainment@Home, 1997) general audience article

GAMES

  • UnNatural (As If Books, 2020) roleplaying game setting
  • CORE Micro (As If Books, 2020) roleplaying game rules
  • Bogg (As If Books, 2019) roleplaying game setting
  • Black Hole Run (As If Books, 2017) roleplaying game setting
  • Golden Age Adventures (As If Books, 2016) roleplaying game setting
  • Vidome 123 (As If Books, 2015) roleplaying game setting
  • Less Little (As If Books, 2015) roleplaying game setting
  • DayTrippers GameMasters Guide (As If Books, 2015) roleplaying game rules
  • DayTrippers Core Rules (As If Books, 2015) roleplaying game rules
  • Other Borders (As If Books, 2016) roleplaying game rules
  • Pocket Things (As If Books, 2015) storygame rules
  • Watch the World Die (As If Books, 2014) storygame rules
  • CyberSpace (Iron Crown Enterprises, 1989) roleplaying game rules
  • Kingdom of the Desert Jewel (Iron Crown Enterprises, 1988) roleplaying game setting
  • War on a Distant Moon (Iron Crown Enterprises, 1987) roleplaying game setting
  • Tales from Deep Space (Iron Crown Enterprises, 1987) roleplaying game setting
  • Beyond the Core (Iron Crown Enterprises, 1986) roleplaying game setting
  • Space Master 2nd Edition (Iron Crown Enterprises, 1986) roleplaying game rules
  • Space Master Companion (Iron Crown Enterprises, 1986) roleplaying game rules

TECHNICAL WRITING

  • The Palace Iptscrae Language Reference (ThePalace Inc, 1996) programmers’ manual
  • The Palace Server Guide (ThePalace Inc, 1996) software administrators’ manual
  • The Palace Users Guide (ThePalace Inc, 1996) software user manual
  • Doomsday (Amazing Media, 1995) adventure game design & specification
  • Area 51 (Judson Rosebush, 1994) adventure game design & specification
  • Ocean Explorer (Judson Rosebush, 1993) adventure game design & specification
  • The WELLMUSE Manual  (The WELL, 1992) MUD/MUSE documentation

NEWSLETTERS & PERIODICALS

  • PIX-Elation (VRASP, 1992-1995) Sr Editor & regular columnist, nationally-distributed home tech magazine
  • IICS LA News (IICS, 1992-1994) Managing Editor & regular columnist, interactive industry newsletter

 


Under the As If imprint, I write, edit and publish fiction (mostly of the speculative variety) and games (mostly of the roleplaying variety).

k

Original Content

Fiction, nonfiction, technical articles, website content and marketing copy for the small and weird

Editorial Services

Proofreading, Line Editing, Copy Editing, Developmental Editing and Consulting for works of fiction

g

Information Architecture

Organization of content for optimal concision and understanding, on the web or in print

Publishing Services

Preparation of your manuscript for publication in both print and electronic formats

Game Consultation

In-depth analysis and suggestions for improvement of game rules and organization

Documentation

Concise and comprehensive manuals and guides for your software or group activity