Dying of Thirst Rules for PbtA Systems

The human body requires roughly 1 liter of water a day to survive. The average person can survive three to five days without water. Our heroes, of course, are not average people, but we don’t want to throw all verisimilitude out the window. Therefore I propose for your consideration:

DYING OF THIRST RULES

For each day you go without food and water, you suffer 1 harm. Your mouth is dry and your eyes are sunken.

When you have gone three full days without food and water, you begin dying of thirst. You have stopped urinating. You are lethargic and irritable. Roll +hard every day when you wake up. On a 10+ you keep it together by sheer will. On a 7-9, choose one Thirst Symptom and the MC holds it to be played as the next Hard Move if you fail another roll within the next 24 hours.

When you’ve gone five full days without food and water, you really don’t feel like moving. All stats except weird are -1. Continue to roll +hard every day when you wake up, but the results are different now: On a 10+ you keep it together by sheer will. On a 7-9, choose one Thirst Symptom and the MC will hold it to be played at any time within the next 24 hours. On a fail, in addition to the resulting Hard Move, the MC will choose a Thirst Symptom and hold it to be played at any time within the next 24 hours.

THIRST SYMPTOMS:
Vomiting
Diarrhea
Fainting
Dizziness
Minor Heart Attack

REHYDRATION:
Consumption of 1 liter of water will remove all harm and symptoms caused by thirst. This takes only a few minutes.

FOOD BUT NO WATER

Water is extracted from food during digestion, so if the character is eating food but not getting water, the rules are different:

For every 48 hours you get food but no water, you suffer 1 harm.

When you have gone six full days in this condition, you are lethargic and irritable. Roll +hard every day when you wake up. On a 10+ you keep it together by sheer will. On a 7-9, choose one symptom and the MC holds it to be played as the next Hard Move if you fail another roll within the next 24 hours.

When you’ve gone ten full days in this condition, you really don’t feel like moving. All stats except weird are -1. Roll +hard every day when you wake up. On a 10+ you keep it together by sheer will. On a 7-9, choose one symptom and the MC will hold it to be played at any time within the next 24 hours. On a fail, in addition to the resulting Hard Move, the MC will choose a symptom and hold it to be played at any time within the next 24 hours.

DayTrippers is a Best Seller!

DayTrippers is a Best Seller!

That’s what I get for not paying attention!

I’ve always preferred RPGnow to DriveThruRPG. I know they’re the exact same content of course, I just like the color scheme better. But it was called to my attention today that there is one significant difference, and that’s the Sales Metal/Medals. Turns out that your medals are calculated per site, not across the whole OBS system. So while I’ve been looking at RPGNOW all these months, I didn’t even realize that the DayTrippers Core Rules had become a SILVER BEST SELLER at Drivethru! Similarly, the DayTrippers GameMasters Guide is a COPPER BEST SELLER there. And I didn’t even frikkin know! Dammit, now I have to check both sites for all my other products!

#DayTrippers #BestSeller #KeepYourEyesOnIt

DayTrippers Core Rules
http://www.drivethrurpg.com/product/142287/DayTrippers-Core-Rules

DayTrippers GameMasters Guide
http://www.drivethrurpg.com/product/149053/DayTrippers-GameMasters-Guide

Project Ubi Enters Development Phase

Project Ubi Enters Development Phase

Have you ever curated an anthology? How about curating an anthology that’s written collaboratively while writing a GM’s sourcebook based on it? Anybody? Beuller?

Well, I’m doing it right now, and it’s – uh – it’s a lot. It’s YUGE.

But it’s going pretty well so far, and this week I opened up all the social media pages and made the announcements: Project Ubi is underway!

WTF is Project Ubi? Fair question.

The Project Ubi team is a group of writers and game designers whose are collaboratively creating a detailed and internally consistent near-future city: UbiquiCity. This city will be written and published in two ways: (1) as an anthology of short stories, and (2) as a GameMaster’s Sourcebook for any science fiction roleplaying game.

Writers and worldbuilders on the project team include:

  • Niko Carcosa
  • Antony Copeland
  • Tod Davies
  • DeAnna Knippling
  • S L Koch
  • Shariann Lewitt
  • Adrian McCauley
  • T Reynolds

…and Tod Foley (that’s me!)

Want to know more?

UbiquiCity Announcement:
http://asifproductions.com/welcome-ubiquicity

Follow the UbiquiCity Project on Facebook:
https://www.facebook.com/UbiquiCity

Follow the UbiquiCity Project on Google+:
https://plus.google.com/u/0/collection/QJT9dB

Support the UbiquiCity Project on Patreon:

Talking about “Other Borders” @ Legends of Tabletop

Talking about “Other Borders” @ Legends of Tabletop

I was recently interviewed by John Haremza on the “Legends of Tabletop” podcast. We went into great depth on Other Borders, covering everything from mechanics to melodrama to magical realism.

Thanks to Legends of Tabletop for having me on, and I hope you enjoy the podcast!

Support the Art of AS IF

Support the Art of AS IF

Welcome to 2017, and welcome to a new way of supporting the work of As If Productions! Over at Patreon, I’ve divided my projects up into separate pages, allowing Patrons to choose the projects they’re most interested in supporting. Please check ’em out, every bit helps and there’s always lots of work to do!

The following projects are seeking your support at Patreon:

  • AsIf – the central AIP Patreon account, aka the skunkworks.
  • DayTrippers – expansions, supplements and adventure modules.
  • Fictioneers – directory of small-press RPGs and Storygames.
  • StoryGameSpace – online PBP system for enhanced literary play.
  • UbiquiCity – collaborative near-future sourcebook and anthology.
  • 3StringGuitar – just what it sounds like.