Watch the World Die is a collaborative narrative game allowing any number of players to create their own custom apocalypse. There are no winners, and everybody loses. Get ready to ruin everything. Are you planning a post-apocalyptic campaign? WTWD can help you create...
The Palace Software Manuals
My introduction to the world of ThePalace was as a technical writer; I was contracted by the fledgling start-up in 1996 to write a series of user manuals, and eventually became one of the most prolific world-designers in PalaceSpace. Those manuals are still available...
Interhabitrapment
A short story of desire and entanglement.
The F.I.R.M. System – How Interactive Are Your Media?
The word "Interactive" has been applied to virtually everything, from electronic toys to sophisticated works of tech-art. But what exactly is "Interactivity"? The computer has been described as "an interactive tool". But if I pick up a...
Software Development Documentation
Documentation is essential for interactive games and other complex projects. "The goal of the reiterative development approach is to methodically evolve every object in the system - from abstract concept to actual code - as quickly and clearly as possible, without...
Building the Body Electric
Article on Avatar-based Chat Systems and Virtual Worlds, first published in ENTERTAINMENT@HOME, April 1997.
Web Page Wizardry
I wrote the parts of this book that dealt with EMBED and OBJECT tags, teaching people how to bring this great new thing called Multimedia into their web pages. The subtitle is "Wiring Your Site for Sound and Action". "Readers learn how to create exciting, stunning...
Ocean Voyager
Tod Foley created the Game Mechanics, Puzzle Designs and Mechanical Scripting methodology for this young adults edutainment/adventure CD-ROM game developed by the Judson Rosebush Company, published by Times Mirror Magazines and included in the Smithsonian's "Ocean...
Doomsday Sample Script
A sample location from the unpublished "Doomsday" CD-ROM game, in a custom script format designed by Tod Foley. Written for Amazing Media, April 1995.
PIX-Elation
From 1993 to 1996, Tod edited a small nationally-distributed magazine called "PIX-Elation," published by VRASP - the Virtual Reality Alliance of Students and Professionals. Here's a sample issue, from June of 1994. [pdf-embedder...
Mediatrix
Mediatrix is a LARP presented for the Interactive Fiction SIG of the International Interactive Communications Society in 1994; an allegorical head-trip to a satirical scenario of our internetworked multimedia future. Participants role-play the mighty officers of...
The Art of Ambistructure
14 January 4437: En route to the city of Sanctuary, Blandisford Barter encounters an Elven minstrel on the Bridge at Three Roads Crossing. The RunePlayer introduces himself as Rimsel, and informs Barter that he has been sent by the Council of Deneldor to oversee the...