Interactive Worlds & Immersive Obsessions
30 years experience in the development and production of:
- game rules and settings
- interactive fiction
- novels and novellas
- curated anthologies
- user manuals and help docs
- technical writing
- topical articles
- design documentation
Editorial Assessment
Structural deep-reading, analysis and consulting regarding the readiness of your content for publication
Editorial Services
Proofreading, Line Editing, Copy Editing, Developmental Editing and Consulting for games and works of fiction
Publishing Services
Preparation of your manuscript for publication in both print and electronic formats
Game Bots
AI systems customized to run your game, or to assist you in brainstorming content for your gameworld.
Documentation
Concise and comprehensive manuals and guides for your software or group activity
Original Content
Fiction, nonfiction, technical articles, website content and marketing copy for the small and weird
Editorial Credits
Games
- I Found Bigfoot (Thing12 Games)
- Hit Me! (Thing12 Games)
- Puppy Pile (Thing12 Games)
- Matches (Thing12 Games)
- Dice of Dragons (Thing12 Games)
- COREthulhu (John Haremza)
- Welcome to the Wildlife Wrestling Association (Kurt Aummeuller)
- The Other Side of the Table (Chromatic Chameleon)
- Asteria Rising (Chromatic Chameleon)
- The Mark of Change (Giacomo Vicenzi)
Fiction
- Ipseities (assorted authors)
- Points in Time (David Watkinson)
- Unjudgable (S L Koch)
- Fragments 1: Handjobs for Satan (S L Koch)
- White Out (Kathy Lee)
- Bright Manifest (Rick Rosenkranz)
- Dark Evasion (Rick Rosenkranz)
- UbiquiCity (assorted authors)
- Living Nightmare (D M Dore)
- Liquid Hitler (S L Koch)
- Liar (Chella Faithe)
Technical
- Iptscrae Language Reference (Intel)
- ThePalace Server Guide (Intel)
- ThePalace Users Guide (Intel)
- PIX-Elation (VRASP)
- WELLMUSE (The WELL)
- IICS LA News (IICS)