Interactive Worlds & Immersive Obsessions
30 years experience in the development and production of:
- game rules and settings
- interactive fiction
- novels and novellas
- curated anthologies
- user manuals and help docs
- technical writing
- topical articles
- design documentation
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Editorial Assessment
Structural deep-reading, analysis and consulting regarding the readiness of your content for publication
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Editorial Services
Proofreading, Line Editing, Copy Editing, Developmental Editing and Consulting for games and works of fiction
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Publishing Services
Preparation of your manuscript for publication in both print and electronic formats
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Game Bots
AI systems customized to run your game, or to assist you in brainstorming content for your gameworld.
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Documentation
Concise and comprehensive manuals and guides for your software or group activity
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Original Content
Fiction, nonfiction, technical articles, website content and marketing copy for the small and weird
Editorial Credits
Games
- I Found Bigfoot (Thing12 Games)
- Hit Me! (Thing12 Games)
- Puppy Pile (Thing12 Games)
- Matches (Thing12 Games)
- Dice of Dragons (Thing12 Games)
- COREthulhu (John Haremza)
- Welcome to the Wildlife Wrestling Association (Kurt Aummeuller)
- The Other Side of the Table (Chromatic Chameleon)
- Asteria Rising (Chromatic Chameleon)
- The Mark of Change (Giacomo Vicenzi)
Fiction
- Ipseities (assorted authors)
- Points in Time (David Watkinson)
- Unjudgable (S L Koch)
- Fragments 1: Handjobs for Satan (S L Koch)
- White Out (Kathy Lee)
- Bright Manifest (Rick Rosenkranz)
- Dark Evasion (Rick Rosenkranz)
- UbiquiCity (assorted authors)
- Living Nightmare (D M Dore)
- Liquid Hitler (S L Koch)
- Liar (Chella Faithe)
Technical
- Iptscrae Language Reference (Intel)
- ThePalace Server Guide (Intel)
- ThePalace Users Guide (Intel)
- PIX-Elation (VRASP)
- WELLMUSE (The WELL)
- IICS LA News (IICS)