Since March of 2017 the DayTrippers campaign at Legends of Tabletop has been a monthly event, with regular podcasts streaming live on YouTube, and edited audio versions (complete with sound effects thanks to host/producer John Haremza) archived at SoundCloud. These lag a few months behind due to production time, but the wait is definitely worth
TABLOO is a free interactive table design and formatting tool for RPG Designers and GameMasters. https://asifproductions.com/tabloo/
It’s really this simple.
Yes, I’m available for editing. Slowly.
COLLUDIUM ONE is a bundle of 17 indie RPGs and storygames by 15 small press designers for less than 40 bucks. Now Available at DrivethruRPG: https://www.drivethrurpg.com/product/288957/Colludium-One-small-press-games-BUNDLE
WATCH THE WORLD DIE, my collaborative game of custom apocalypse – has hit SILVER status! That means it’s selling at or above the 90th percentile of games available on DrivethruRPG, which deserves a WOOT! You can pick up a copy here: https://www.drivethrurpg.com/product/130592/Watch-the-World-Die
This is an interview I gave last year to Tamra Lucid for RealitySandwich, a site whose future is uncertain – not unlike our own. #UbiquiCity #Fractopia #Futurism #Utopia #Dystopia #Cyberpunk Gaming the Near Future: An Interview with RPG Creator Tod Foley by Tamra Lucid · April 6, 2018 Tod Foley has always been ahead of
I was recently a guest (for the second time!) on one of my favorite podcasts – Fictoplasm – for a discussion with Ralph Lovegrove, who did a great job of making sure I hit all the important bullet points despite my discursive nature. Topics include… • What is Fractopia? • Hierarchical vs. Anarchistic Frameworks (DayTrippers
Fictioneers are designers, facilitators and explorers of collaborative fictional spaces, otherwise known as “Roleplaying Games” and “Storygames.” Fictioneers.net is a directory of the games they play, and conversations about the things they do. In addition to its massive database of indie games, the site has been expanded to include an advanced Forum for the discussion
One difficulty in writing first-person prose is the inability to describe the MC’s personality and appearance. Because people rarely ever describe themselves (especially not as a narrator would), this can make visualization and emotional identification tricky; usually too heavy or too light. Because of this difficulty – in addition to other things, like a heightened