Take a tour of the UbiquiCity anthology in this dynamic slideshow.
Tales of the Fractopian Future Nine authors collaborate to build a “Smart City” of the first world 100 years in the future, examining the results of projected modern trends such as ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies – alongside corporate governance and social upheaval. “UbiquiCity” is a work of interwoven
An essay on the science fiction of the “Golden Age,” circa 1930-1950. Excerpted from Golden Age Adventures (2016).
An essay on surrealism in art and literature, excerpted from the DayTrippers GameMasters Guide.
Drawn broadly, the category of “surreal science fiction” includes two main classes of stories. One encompasses the first popular science fiction shorts, appearing in pulp magazines such as Amazing Stories and Astounding Stories (later to become Analog Science Fact & Fiction), and the other begins with the “new wave” literature of the 1960s and ’70s
ScenePlay is a card-based collaborative narrative game that creates movie and tv stories. It’s one of my latest obsessions. ScenePlay Version 0.13 is a beta test document, which has been released to all members of the As If Collective for edification, playtesting and feedback. Support As If Productions and assorted AIP projects on Patreon:
The words “Narrative” and “Story” are often used interchangeably, but they are not synonymous. The Difference between Narrative and Story is part of a structuralist approach to game design and interactive storytelling currently being explored by the As If Collective. These principles are at the root of the “ScenePlay” narrative card game system, currently in
Released under Creative Commons, this is an open-source version of the DayTrippers RPG rules for customization. NOW AVAILABLE AT: DrivethruRPG RPGnow
Over at Coming Out of the Basement, Jack Stephenson-Carr is engaging in an in-depth analysis of the question (and the assumptions behind the question): “Are Roleplaying Games Art?” Here’s my take on it. Certainly they are, if they convey meaning. But they’re not guaranteed to do that, because there’s a lot of subjectivity involved. As
My introduction to the world of ThePalace was as a technical writer; I was contracted by the fledgling start-up in 1996 to write a series of user manuals, and eventually became one of the most prolific world-designers in PalaceSpace. Those manuals are still available and in use today: ThePalace User Manual ThePalace Server Guide ThePalace