As If Productions

As If Productions (AIP) is the studio of writer, publisher, game designer & programmer Tod Foley, specializing in game design, web development and interactive systems. Founded in 1991, AIP has developed immersive websites, virtual worlds, roleplaying games, CD-ROM games, viral marketing and live promotional events for clients including Comedy Central, 20th Century Fox Films, Sony/Epic

Talking ’bout Annihilation

I was recently a guest on “Fictoplasm” with Ralph Lovegrove and Becky Annison – an excellent podcast which takes a look at great works of fiction, and examines them from the point of view of game design. For example: How would you build a game out of Jeff VanderMeer’s mind-blowing novel “Annihilation” (first book in

Web Page Wizardry

I wrote the parts of this book that dealt with EMBED and OBJECT tags, teaching people how to bring this great new thing called Multimedia into their web pages.  The subtitle is “Wiring Your Site for Sound and Action”. “Readers learn how to create exciting, stunning Web pages by adding full-motion video, animation, sounds, music,

Ocean Voyager

Tod Foley created the Game Mechanics, Puzzle Designs and Mechanical Scripting methodology for this young adults edutainment/adventure CD-ROM game developed by the Judson Rosebush Company, published by Times Mirror Magazines and included in the Smithsonian’s “Ocean Planet” exhibit. Ocean Voyager won the Silver Medal at a 1995 Interactive Multimedia Competition run by the Smithsonian Institute.

Mediatrix

Mediatrix is a LARP presented for the Interactive Fiction SIG of the International Interactive Communications Society in 1994; an allegorical head-trip to a satirical scenario of our internetworked multimedia future. Participants role-play the mighty officers of international industries, wielding globe-spanning power in a warped world of politics, programming, and propaganda (oh yeah — did we

Ghosts in the Machine

Cast & Crew Handbook for the “HyperTheater” production of the semi-scripted live roleplay “Ghosts in the Machine,” presented in two performances at the third annual CyberArts arts & technology conference in Pasadena California, 1992.