Take a tour of the UbiquiCity anthology in this dynamic slideshow.
As If Productions (AIP) is the studio of writer, publisher, game designer & programmer Tod Foley, specializing in game design, web development and interactive systems. Founded in 1991, AIP has developed immersive websites, virtual worlds, roleplaying games, CD-ROM games, viral marketing and live promotional events for clients including Comedy Central, 20th Century Fox Films, Sony/Epic
Other Borders is a modern-day game of drugs, money and magic in the American southwest. Written by Tod Foley and based on DramaSystem by Robin Laws, this standalone edition contains all you need to play (except 2 standard dice). Available in Paperback or Kindle format.
Tales of the Fractopian Future Nine authors collaborate to build a “Smart City” of the first world 100 years in the future, examining the results of projected modern trends such as ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies – alongside corporate governance and social upheaval. “UbiquiCity” is a work of interwoven
Nine authors collaborated to envision a western Smart City 100 years in the future, extrapolating from modern trends such as ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies – alongside corporate governance and social upheaval. “UbiquiCity” is a work of interwoven fiction that might turn out to be all too real. Available
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The human body requires roughly 1 liter of water a day to survive. The average person can survive three to five days without water. Our heroes, of course, are not average people, but we don’t want to throw all verisimilitude out the window. Therefore I propose for your consideration: DYING OF THIRST RULES For each
That’s what I get for not paying attention! I’ve always preferred RPGnow to DriveThruRPG. I know they’re the exact same content of course, I just like the color scheme better. But it was called to my attention today that there is one significant difference, and that’s the Sales Metal/Medals. Turns out that your medals are
I was recently a guest on “Fictoplasm” with Ralph Lovegrove and Becky Annison – an excellent podcast which takes a look at great works of fiction, and examines them from the point of view of game design. For example: How would you build a game out of Jeff VanderMeer’s mind-blowing novel “Annihilation” (first book in
Have you ever curated an anthology? How about curating an anthology that’s written collaboratively while writing a GM’s sourcebook based on it? Anybody? Beuller? Well, I’m doing it right now, and it’s – uh – it’s a lot. It’s YUGE. But it’s going pretty well so far, and this week I opened up all the